When I started Yumi's Dream I had made the battle part difficult and so after Alexanda told me it was too difficult I made battles way easier than I would have thought at first, At the same time I thought making battles easy gives a player less stress about the outcome of battles, I am playing through my game again and noticed I forgot to adjust some monsters stats based on the playable character stats, I want to keep my game easy to play but getting too easy might be annoying too, I wish I could understand how to set a game difficult level but I have no idea so I had to think of another way to make the game easy or slightly harder.
One easy way was to add temporary stats boost skills( or stats reducing skills) in battle, so it gives you the choice to make it easy or slightly harder, I personally play without these skills most of the time unless I want to see the differences in damage given and taken so the default difficulty is based on characters stats without thinking about those skills.
I do not know what someone else thinks about the length of a battle or boss battle? for common battle, I think monsters do not have too much health points? , for boss battle, I usually have put lot of health points.. I do not know how someone else feels about it, for me it is just how I always knew boss battles in rpg games since the first one I ever played. ( Shining Force on Genesis )
At some point, I thought to remove stats boost skills but I do not think it is the best choice.
Here one screenshot of the visual novel I am trying to make, just like for Yumi's Dream I am just a novice but It is interesting to try Ren'py too
Happy Saturday 😄